Misuse of Magic

In modern conjuring, it is not considered fully honest to give a performance which claims to be anything other than a clever and skilful deception. In today's cynical world, claims of actual supernatural powers would likely be greeted with ridicule, although many people were convinced that the hugely successful 1970s illusionist Uri Geller had a paranormal ability to bend spoons, for example. Other performers have capitalised on popular belief in ESP and other paranormal phenomena as a way of presenting magic tricks. However, there are dishonest performers who use the techniques of conjuring for fraudulent goals. Cheating at card games is an obvious example, and is no more than a form of theft. During the height of the vogue for spiritualism and the wave of popularity for seances in the late 19th century, many fraudulent mediums used conjuring methods to perform illusions at seances designed to convince those present of actual supernatural events, for financial gain. The great illusionist and escapologist Harry Houdini devoted much of his time to exposing fraudulent mediums. The spiritualists and mediums at work today tend to shy away from effects such as making knocking sounds in darkened rooms, and objects apparently moving without being touched, because these give rise to suspicions. Mediums of today mostly rely on the content of their messages to convince the audience. Many simple conjuring tricks continue to be used to defraud the innocent, however often they have been exposed and debunked. The three card trick, also called "Find the Lady" or "three card monte", is an old favourite of street hustlers and conmen; also, the shell game, in which a pea is hidden under one of three walnuts, is another means to separate a fool from his money. Although these are well known as frauds, some people are willing to lose money on them just for the entertainment value. There are other street hustles which use conjuring techniques and methods such as misdirection to commit theft.

Confidence trick

A confidence trick, confidence game, or con for short (also known as a scam) is an attempt to intentionally mislead a person or persons (known as the mark) usually with the goal of financial or other gain. The confidence trickster, con man, scam artist or con artist often works with an accomplice called the shill, who tries to encourage the mark by pretending to believe the trickster. In a traditional con, the mark is encouraged to believe that he will obtain money dishonestly by cheating a third party, and is stunned to find that due to what appears to be an error in pulling off the scam he is the one who loses money; in more general use, the term con is used for any fraud in which the victim is tricked into losing money by false promises of gain. Some confidence tricks exploit the inherent greed and dishonesty of their victims; it has been said by confidence tricksters that it is impossible to con a completely honest man. Often, the mark tries to out-cheat the conmen, only to discover that they have been manipulated into this. Sometimes conmen rely on naïve individuals who put their confidence in get-rich-quick schemes such as 'too good to be true' investments. It may take years for the wider community to discover that such 'investment' schemes are bogus, and usually it is too late as many people have lost their life savings in something they have been confident of investing in. The boundary between scamming and the legal praising of a sold product is fluid. The German television channel 9Live, for example, is perceived to be a scamming operation by many, but not by the state.

Well-known confidence tricks

  • Three Card Monte, The Three-Card Trick, Follow The Lady or Find the Lady, which is (except for the props) essentially the same as the probably centuries-older shell game or thimblerig. The trickster shows three playing cards to the audience, one of which is a queen (the lady), then places the cards face-down, shuffles them around and invites the audience to bet on which one is the queen. At first the audience are sceptical, so the shill places a bet and the scammer allows him to win. This is sometimes enough to entice the audience to place bets, but the trickster uses sleight of hand to ensure that they always lose, unless the con man decides to let them win to lure them into betting even more. The 'mark' loses whenever the dealer choose to make him lose.
  • The Spanish Prisoner scam, which is essentially the same as the Nigerian money transfer fraud. The basic come-on involves entreating the mark to aid in retrieving some stolen money from its hiding place. The victim sometimes goes in figuring he or she can cheat the con artists out of their money: anyone trying this has already fallen for the essential con, by believing that the money is there to steal.
  • The early-20th-century favorite The Big Store, around which scam the plot of the film The Sting revolves. Big store scams are described in detail in David W. Maurer's The Big Con (see references), on which the film was loosely based. They often involved teams of dozens of con artists working together with elaborate sets and costumes.
  • The Pigeon drop, also featured early in the film The Sting, wherein the 'mark' or 'pigeon' "assists" an elderly, weak or infirm stranger to keep their money safe for them. In the process, the stranger (actually a confidence trickster) "puts his money with" the pigeon's money, i.e., in an envelope, briefcase, or sack, which the pigeon is then entrusted with. The money is actually not put into the sack or envelope, but is switched for a bag full of newspaper etc... the pigeon is enticed to "make off with" the con man's money through the greed element and various theatrics, in actuality, they are fleeing from their own money, which the con man still has, or has handed off to an accomplice.
  • The Pyramid Scheme (also known as a Ponzi scheme)
  • Insurance fraud - the con artist tricks the mark into damaging the con artist's car, or injuring the con artist (in a manner that the con artist can exaggerate). The con artist fraudulently collects a large sum of money from the mark's insurance policy, even though he intentionally caused the accident.
  • Pig-in-a-poke originating in the late middle ages, when meat was scarce, but apparently rats and cats were not: The con entails a sale of a "suckling pig", in a "poke" (bag). The bag ostensibly containing a live healthy little pig, but actually contains a cat (not particularly prized as a source of meat, and at any rate, quite unlikely to grow to be a large hog). If one "buys a pig in a poke" (a common colloquial expression in the English language, meaning "to be a sucker"), they get what they paid for. This is also the origin of the expressions: "Let the cat out of the bag" (meaning to reveal that which is secret), and "left holding the bag" (meaning to find oneself with nothing for their efforts, as the cat is quite likely to flee when the bag is opened).
 

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